Governance in League of Legends: A hybrid system
نویسندگان
چکیده
Disruptive behaviors such as flaming and griefing are pervasive and problematic in many online venues. Riot Games, the maker of League of Legends, one of the world’s largest multiplayer online games, receives thousands of player complaints about disruptive behavior almost every day. To deal with this situation, they devised the “Tribunal” system, a crowdsourcing system that leverages player norms to identify and punish disruptive players. We conducted an ethnographic study concerning the interplay between player norms and rules in League of Legends. We found that governance in League of Legends is a hybrid system. Norms and rules both govern player behavior. Players engaged in a variety of conversations to interpret formal rules, communicate with Riot Games, analyze behaviors, and articulate norms. Riot Games’ official forums were a key venue for these discussions. These discussions provided players rich opportunities to learn norms and rules. Through their interactions, players reconciled norms and rules. We analyze how and why the hybrid system emerged. We consider the impact of the hybrid system on governance and corporation-player relationship.
منابع مشابه
When Code Governs Community
We present a qualitative study of governance in the community of League of Legends, a popular Multiplayer online battle arena (MOBA) game developed by Riot Games. To cope with toxic behaviors such as griefing and flaming, Riot Games initially implemented a crowdsourcing system inviting players to participate in governing their own community. However, in May, 2014, they automated the system, rel...
متن کاملFrom Generative to Conventional Play: MOBA and League of Legends
Despite its vast enthusiast community and influence on contemporary game designers, the MOBA (multiplayer online battle arena) remains under-explored by academics. This paper considers many meanings of “well played” reflected in the design, community, and aesthetics of the genre's most popular member, League of Legends. Originating as modifications of commercial RTS (real-time strategy) games, ...
متن کاملGender Inequality in eSports Participation: Examining League of Legends APPROVED BY SUPERVISING COMMITTEE:
متن کامل
I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games
Toxic gaming and griefing in online games are part of the everyday interaction of players around the world. Multiplayer Online Battle Arena (MOBA) games are notorious for their players’ toxic behavior. League of Legends (LoL), one of the most popular MOBA games, uses the Tribunal system as a strategy to restrict and punish toxic behaviors. The Tribunal system is a neutral body of surveillance t...
متن کاملLore v. Representation: Narrative Communication of Power with Regard to Gender in League of Legends
This paper examines the differences in narrative presented in the lore (the canonical history, aims and personality) and the digital representation of characters in the game League of Legends. We use a combination of close media analysis and broader trend analysis of the champion roster in order to demonstrate this ludonarrative dissonance, alongside metanarrative discussion from the community ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2014